Raga wizards lizard fan art6/17/2023 Recruit Wizards: Wizards are important for scoring at the end of the game.This action does not effect the value of any of the Reagents. Players also have the option to turn in any number of types of Reagents for a single Mana each. Players will then bring the Mana value of that Reagent down a number of spaces equal to the Reagents they have turned in. Players will multiply the number of Reagents they are turning into the supply by the current value of that Reagent to determine how much Mana they will gain. Convert Reagents to Mana: Players may take this action to convert one type of Reagent they have to Mana by determining the market value of that Reagent type.Once those two actions are complete, the player may cast one Spell that they have the necessary Reagents for. Players may have a maximum of ten Reagents in their personal supply at the beginning of the game.Once the player has gained Reagents from the top portion of the Reagent Card, they must move the Mana value of the Reagents that are depicted on the bottom portion up one space per Reagent shown. Players will gather one additional Reagent per Wizard Card in their possession. Additionally, players will gather Reagents associated with the Wizard Cards in their possession by looking at the symbol in the upper left hand corner. This number can be changed later in the game with the use of Spell Cards. Players can only gain the Reagents shown on the card they choose to play, and if there are more than three, players must select which Reagents they would like. There are seven different Reagents a player gain. Reagents can be used later to gain Mana, cast Spell Cards or purchase Tower Cards. Gather Reagents: Players use a Reagent Card in their hand to gather up to three Reagents from the supply.I will give a quick summary of what each of these actions does below. On a player’s turn, they have the option to take one of the following actions: Gather Reagents, Convert Reagents to Mana, Recruit Wizards, Research a Spell, Create a Tower or Summon a Familiar. The game is played over a series of turns, ending when either the Wizard, Familiar, Spell or Tower Deck has been completely depleted. Lizard Wizard is an economy and set collection game that focuses on player interaction and variability to provide players with a variety of strategies. You are vying to be the most powerful Arch-Mage in the land, and must gain the loyalty of Wizards from the seven Houses of Magic throughout the land to help ensure the growth of your power. You are one of the Arch-Mages in land of Astoria, a magic filled world that is filled with powerful artifacts and spells to explore. Photos have been provided by Forbidden Games*** Synopsis: All components and rules are subject to change. ***This review was completed based off a prototype.
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