720p red dead redemption 2 images6/21/2023 That should give a buffer above 60 for actual in-game play where some areas will be more demanding than the benchmark. Optimized settings increase framerate by around 50-60% which would then mean you'd be hovering around 60 average and dlss quality from my experience at 4k adds another 18-20% in the benchmark and it can be more than that in the actual game though also sometimes less than that. Shows a 2060 can get 42 avg in the benchmark at 1440p on the ultra preset. A 2060 using optimized settings and especially with dlss should be able to maintain 60fps with a 1440p render res. In your case, unless you are going for some high framerate, you'd probably be better off using dsr at 1440p and then using dlss in game for that res. Then there are the other artifacts that also exist at any resolution you use dlss at. While I haven't checked dlss out at 1080p, I could imagine it not being that good seeing as it's rendering at a max of 720p and dlss absolutely has less detail than native (it's pretty obvious to me at native 4k vs dlss quality 4k) so you're taking an already low res of 1080p and making it even lower with dlss. The over-sharpened look with dlss is there regardless of resolution so unless a future dlss version changes that, I gather it is there to stay. It can be found in techpowerup, the game ships with version 2.2.10 but many players have reported, 2.2.6 might have less artifacts. Lastly, try to replace the nvgnx_dlss.dll with the same file of version 2.2.6.Remove any manual sharpening you might have applied in form of freestyle filter, reshade, Nvidia control panel sharpening or in game TAA sharpening (though I am not sure if this settings does anything if DLSS is applied).If your GPU can handle it, use a bit of super resolution using DSR. And DLSS most possibly disables that TAA and uses its own temporal solution.īUT, to make things a bit more bearable for you, you can try a few things like And I believe this applied to PC port as well. What I can tell you is that this game depends on TAA heavily to clean up the image after creating the image from lower sample counts, if you follow Digital Foundries Part 1 and Part 2 videos of Red Dead Redemption 2 console version analysis, you will know about this. You are not alone, I play at 4k and can tell you that while 4k quality DLSS things may be a bit better, hair and other edge artifacts and over sharpened looks are still present, now I cannot say that if it can be fixed by Rockstar or not.
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